// SCENARIO SCRIPT

// This is the special script for your scenario, where you will
// write special encounters that can happen anywhere in the scenario.
// The states LOAD_SCEN_STATE, START_SCEN_STATE, and START_STATE have
// meanings that are described in the documenation. States you write
// yourself should be numbered from 10-100.

beginscenarioscript;

variables;

short i,j,k,r1,choice;

body;

beginstate LOAD_SCEN_STATE;
// This state called whenever this scenario is loaded, including when
// a save file is loaded.
	init_special_item(4,"Xiang Espionage Papers","On closer inspection, these papers also reveal shipments of illicit drugs, various contemplated plots to assassinate high officials of Huan, and all sorts of dirty laundry. More nails in the coffin.");
	init_special_item(27,"Special Item","This is a special item.");
	init_special_item(28,"Credits","Tim Farland for the Assassin and Imperial Guard graphics; UNKNOWN for the Wooden Floor and Wooden Walls graphics, self for Emblem, Stairway, and Wooden Special graphics. Alec Kyras 12/27/03");
break;

beginstate START_SCEN_STATE;
// This state called whenever this scenario is started, and only
// when it's started.
break;

beginstate START_STATE;
// This state will be called every turn the player is in the scenario,
// whether in town, combat, or outdoors.
break;

beginstate 10;
	block_entry(1);
		move_to_new_town(7,8,8);
		end();
	set_state_continue(11);
break;

beginstate 11;
	set_flag(-1,0,-1);
	set_flag(-1,1,-1);
	set_flag(-1,2,-1);
	set_flag(-1,3,-1);
	set_flag(-1,4,-1);
	set_flag(-1,5,-1);
	set_flag(-1,6,-1);
	set_flag(-1,7,-1);
	set_flag(-1,8,-1);
	set_flag(-1,9,-1);
break;

